Jules Argyle AKA Pursuit - PL 9

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 4, Presence 4

Advantages: Defensive Roll 2, Equipment 4, Evasion, Hide in Plain Sight, Improved Initiative, Power Attack, Skill Mastery: Acrobatics, Skill Mastery: Stealth, Uncanny Dodge

Skills: Acrobatics 2 (+6), Athletics 4 (+6), Close Combat: Staff 5 (+12), Expertise: Streetwise 5 (+8), Insight 4 (+8), Intimidation 2 (+6), Investigation 3 (+6), Perception 4 (+8), Ranged Combat: Dart Gun 5 (+9), Ranged Combat: Thrown 2 (+6), Stealth 5 (+9), Technology 3 (+6)

Powers:
D-Girl Belt and Binder (Removable)
   Morph: Morph 1 (+20 Deception checks to disguise; Single form)
Dart Gun Staff (Easily Removable)
   Tranquiliser Dart: Affliction 9 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Custom: Concealable, Increased Range: ranged; Diminished Range 2, Resistible: Toughness)
      Staff: Strength-based Damage 2 (Alternate; bludgeoning, DC 19; Disarming, Double, Reach (melee): 5 ft., Tripping)
Skates (Removable)
   Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
Wolf Senses: Senses 3 (Acute: Smell, Low-light Vision, Tracking: Smell 1: -1 speed rank)

Equipment: Costume [Protection: Protection 2, +2 Toughness], Utility Belt (Flash-bang, Grapple Gun [Grappling Hook: Movement 1, Wall-crawling 1: -1 speed rank; Platform], Handcuffs)

Offense
Initiative +8
Flash-bang, +4 (DC Dog/Fort 14)
Grab, +7 (DC Spec 12)
Staff: Strength-based Damage 2, +12 (DC 19)
Throw, +6 (DC 17)
Tranquiliser Dart: Affliction 9, +9 (DC Fort/Tou )
Unarmed, +7 (DC 17)

Complications
Identity: Jules doesn’t want anyone to know they’re Pursuit and has taken measures involving the use of a D-Girl belt to make it harder for anyone to prove it.
Motivation: Justice.

Languages: English

Defense: Dodge 12, Parry 12, Fortitude 9, Toughness 6/2, Will 9

Power Points: Abilities 60 + Powers 15 + Advantages 13 + Skills 22 (44 ranks) + Defenses 25 = 135