Types: Fairy/Shadow/Crystal Nature: Impish Abilities: Princely Majesty | Dark Ecosystem | Long Reach | Item: Big Root HP: 242 Attack: 230 Defense: 190 Special Attack: 150 Special Defense: 190 Speed: 242 EVs: 252 HP / 56 Attack / 100 Def / 100 Sp. Def Moveset: Cresscross Saberstrike | Abyssal-Palm Bomb | Black Moon Boogie | Grim Gaze | Resistances: Bug x1/4 | Shadow x1/2 | Fire x1/2 | Water x1/2 | Ice x1/2 | Flying x1/2 | Weaknesses: x0 | Immune to: Fairy x0 | Crystal x0 | Dark x0 | Ghost x0 | Fighting x0 | Electric x0 | | Ground x0 | Rock x0 | Steel x0 | Dragon x0 | ------------------------------------- Custom moves, Types and Abilities Cresscross Saberstrike Type: Shadow/Crystal/Fairy | Physical | Base Power: 230 | Accuracy: 100% The user does dubiously aura-empowered jewel-blade combos against the opponent in crecent cutter formation as it hits 4 times. --------------------------------- Abyssal-Palm Bomb Type: Shadow | Physical | Base Power: 20 | Accuracy: 100% Large diamond-shaped holes of shadowy matter emerges around the target, then dark-purple hands quickly overwhelms it with harsh pulling and punching wickedness. Reads off raised stats for increased power. Bypasses protective status moves. --------------------------------- Black Moon Boogie Type: Shadow/Fairy | Status | Base Power: ___ | Accuracy: ___% The user infuses itself with tremendous naughty energy through suggestive tribal mixed belly-dancing under a menacing moon, consuming the battlefield in nocturnal skies until its user exits. Boosts Attack, Defense, Special Defense and Speed stats 3 stages. Elevates Shadow moves 50%. --------------------------------- Grim Gaze Type: Shadow | Status | Base Power: ___ | Accuracy: ___% The hidden, strange eyes of the user locks its petrifying sight on a foe, full stop. Not just preventing escape, it does jinxes the target into painful submission for 5 turns. Any Pokemon, excluding Shadow-types, being under bad juju will lose 35% HP as time passes. --------------------------------- Princely Majesty Puts a halt to priority moves from foes with tough undertones hidden behind fetching, glaring royal eyes. --------------------------------- Dark Ecosystem Heals status along draining HP off Pokemon when jinxed conditions occur. Restores 80% HP as well of status beneath night skies. Equips offensive Shadow-type moves the Fire, Water, Grass, Flying, Ice, Electric, and Poison-type effect of damage + pseudo STAB. As situations come forth, it uses one type fitting best to fight. --------------------------------- Shadow-type A fully embraced, non-corrupt, emotionally stable take on Old Gen 3's concept. Has STAB. Resistances: Shadow x1/2 | Super-effective against: Everything else not tied to Shadow. Immune to: Fairy x0 | Dark x0 | Ghost x0 | Fighting x0 | Resisted by: Shadow x1/2 | Weaknesses: x0 | Immune from: x0 | And no, you cannot snag those having it. Mass-produced versions, if few still linger around or recently created, don't possess these benefits. --------------------------------- Crystal-type Plays on the crystal's pure metal, mineral mixing facts, along some fantasy plus Rock/Steel/Ground-type quirks. Resistances: Fire x1/2 | Water x1/2 | Fighting x1/2 | Flying x1/2 | Ice x1/2 | Bug x1/2 | Poison x1/2 | Super-effective against: Fire x2 | Flying x2 | Fighting x2 | Rock x2 | Ground x2 | Ice x2 | Bug x2 | Steel x2 | Immune to: Crystal x0 | Electric x0 | Ground x0 | Rock x0 | Steel x0 | Resisted by: Dragon x1/2 | Weaknesses: Dragon x2 | Immune from: Crystal x0 |