Razzle - PL 10 Strength 4, Stamina 12/4, Agility 0, Dexterity 0, Fighting 6, Intellect 2, Awareness 0, Presence 2 Advantages: All-out Attack, Attractive, Equipment 4, Improved Critical: Unarmed, Improved Disarm, Improved Initiative, Improved Smash, Improvised Weapon, Interpose, Luck, Power Attack, Takedown, Ultimate Effort: Strength, Ultimate Effort: Toughness Skills: Acrobatics 6 (+6), Athletics 6 (+10), Close Combat: Unarmed 2 (+8), Deception 4 (+6), Insight 6 (+6), Intimidation 4 (+6), Perception 6 (+6), Persuasion 4 (+6), Ranged Combat: Throwing 6 (+6) Powers Blast: Damage 10 (DC 25; Accurate 5: +10, Dangerous, Increased Range: ranged; Source: Kinetic Energy) Super Strength Enhanced Trait: Enhanced Trait 16 (Traits: Strength +8 (+12); Source: Kinetic Energy) Bunny Leap: Leaping 10 (Leap 1 mile at 250 miles/hour in 12 seconds) Bunnycoon Senses: Senses 2 (Acute: Touch, Ultra-hearing) Enhanced Trait: Enhanced Trait 16 (Traits: Stamina +8 (+12)) Impervious Defense: Impervious Toughness 12 Equipment: Cellphone, Underground Lair (HQ) Offense Initiative +4 Blast: Damage 10, +10 (DC 25) Grab, +6 (DC Spec 14) Throw, +6 (DC 19) Unarmed, +8 (DC 19) Complications Motivation: Doing Good Power Loss: If Razzle is unable to move unassisted or runs out of kinetic energy, she cannot use Blast or Super Strength. Note: Movement via Bunny Leaping power is a valid source of kinetic energy, as well as being hit with any physical Damage effect. Relationship: With Dazzle and Jacob Stripes. Languages: U.S. English Defense: Dodge 8, Parry 8, Fortitude 12, Toughness 12, Will 8 Power Points: Abilities 36 + Powers 57 + Advantages 17 + Skills 22 (44 ranks) + Defenses 18 = 150